Sunday 29 November 2015

Youtube Highlights: "Winter Sniffles" Edition

Well, another week has gone by, and I've had one of those charming illnesses that makes you feel bad, but not bad enough to take a sick day. Little viral bastards. Anyhow, here's a selection of youtube vids I've enjoyed lately.


The infrequent, but always very interesting, CGP Grey, did a video on a  vaguely illness and Thanksgiving topic. Simply put, why didn't so horrible plague come out of America once the colonists? Its especially shocking if you didn't know about the vast loss of life caused by Pilgrims unwittingly spreading disease, as well as all the better known horribleness.




Digging Deeper, a new on the scene film analysis channel, speaks in an eloquent manner about the classic sci-fi film Serenity. They've also done one about Mad Max, which I invite you to investigate when you aren't at work.



Recently, gaming website Kotaku announced it was being blacklisted by major publishers. TotalBiscuit, The Cynical Brit provided his take on the controversy.

Thursday 26 November 2015

A Concise Review of DOTM Decepticon Hatchet In 500 Words Or Less

Pricepoint/Vintage: Cyberverse Commander, 2011.
Modes: Robotic cat, modified Eurofighter Typhoon.
Transformation Style: Unique cat/jetformer.
Play Features: Cat and jet, combing 3mm weapons that turn into drones.
Points of Interest: His movie depiction was a car, not a jet. He can actually carry a Human Alliance figure in his back cavity.




The Good
Hatchet's cat form is both pleasingly monstrous and surprisingly functional. Not only do the weapons stow on the shoulder wings, they can be wielded in the front paws, and combine into a bigger gun. While the articulation obviously favours a quadruped pose, its entirely possible to have him rise up for gansta gunplay. With eighteen joints, including a balljoint for each limb and three hinges in the tail, general mauling is something he also does well. Detailing, including interior, is nicely sculpted and painted in both modes. The jet meanwhile has fold-up landing gear under the nose, decorated but unpainted missiles, and effectively four 3mm ports under the wings to store the drones/guns. Finally, the transformation is simplistic, but largely unique due to its concept. He is also vaguely adorable at this size, slightly evoking a Recordicon.





The Bad
Hatchet suffers badly in jet mode, as the front limbs don't go anywhere, his paws sticking out the back. This guy could be used as the dictionary picture for "undercarriage junk". His back legs in cat mode are also disproportionately small, like a bodybuilder who skips leg day. The landing gear also interferes.





The Mediocre
While joints are fairly plentiful for a toy of this size, compromises are still made, such as the absence of neck rotation. The instructions also forget to mention a panel which flips over to fill in the back of the cat mode.





The Alternatives
Hatchet's existence as a big cat that changes into a jet isn't something that was ever done in Transformers before, and this mould was never reused. Next year, we will be getting something similar with Stripes, and possibly Ravage, but otherwise you are going to struggle to find a toy that does both cat and jet. Maybe ROTF Ravage?





The Verdict
Hatchet is a curious mix of disparate design elements that ultimately make for a fun toy. Its not a complete success, the cat and jet modes just don't separate properly, but they made the best of it. Those accessories certainly didn't have to combine, and nobody expected him to be able to hold them with his paws. He's also one of the few toys from DOTM that is neither A) a car, B) a pre-existing character, or C) hampered by that Mechtech gimmick. That alone should sell him to you.



Wednesday 25 November 2015

Captain America: Civil War Trailer, if you haven't seen it yet....

Well, its proving to be a big day for nerds, isn't it? This just came out.





Promising, very promising. More so that Batman V Superman, at least.

I would say more, but I got More Than Meets The Eye #47 this morning, plus a cold. So, I'm suffering.

Tuesday 24 November 2015

Titans Return Fan Poll Goes Live Today #TeamTrypticon

Just a quick reminder folks, that fan poll I was talking about on Sunday goes up today, at about 18:00 UK time. Pop along to the Transformers Facebook page, and vote. And, in blatant attempt to direct your vote.....


by Danar Rizqi Aditya

Clickbait Top Ten: Combiner Wars Transformers Ya Don't Need Five Of

This article started off as a companion piece to my recent editorial about Combiner Wars being samey. I wanted to sing some praises, and talk about my favourites, but I realised it was turning into a list of the four combiner teams I have, and that would have been dull. Then I thought, let's buck the trend, and talk about the toys without the crutch that is combining. Most of the CW toys make sacrifices for the that gimmick, while those problems get glossed over thanks to the combined form. If you just spent a hundred plus, most people tend to want to forgive a few flaws. But let's assume for a second you can't afford or haven't been able to find the six or so toys required to complete a team. Or maybe the combining thing isn't that important to ya. What do you buy in Combiner Wars? Today, I answer that hypothetical question, and list the ten best toys in Combiner Wars which don't rely on a family of other toys to be great. So far. And in an informal, jokey manner.


Rules, Honourable Mentions, And Toys I Don't Have
This list is based on toys I actually own, and don't come in a boxset. This means you won't find any of the Constructicons, even though two of them could make the short-list, because you can only get them as a set. TakaraTomy releases are excluded for the same reason. Toys which could have made the list, if only I'd got them, include leader class Thundercracker and voyager Cyclonus being surprisingly comprehensive retools, and leader Megatron for reasons that will become clear. Toys I have that get honourable mentions despite not making the cut are deluxe Alpha Bravo and legend Groove. Both are good, just not quite enough for today's article, with Bravo being most obviously a limb. Two toys I'd expect to make this list when released are voyager Sky-Lynx and legend Shockwave. Assuming they are good.





Number Ten: Powerglide (Legend)
This version of Powerglide is the best toy this character has ever got, by having a startling resemblance to the 1980's cartoon. The presentation in robot mode is basically flawless,with notably nice paintwork, but his other forms place him low in today's rankings. His hands are exposed in jet mode, the gun isn't overly compelling, and both forms suffer from tabbing issues in the legs. Still a nice toy though.




Number Nine: Bombshell (Legend)
An easily forgotten part of Wave 1, Bombshell is a nice little legend toy. Posability is solid to good, and fidelity to the G1 design is quite close. He also has an extremely nice paint job and good plastic colours. His only real sacrifice to the scale is an absent neck joint, and for a tenner, its hard to dislike this guy. He is however a little weird for having signs of an abandoned third mode, with his gun hands and peg knees, but he does his two actual modes better than Powerglide does his three.





Number Eight: Offroad (Deluxe)
One those of unpopular “he's not G1, he's replaced a G1 dude, so I hate him” characters, Offroad gets onto this list based on fun factor, and a nice truck mode. He's got an axe he can hold two-handed, six 5mm ports in good places, and a specialised tab for his combiner piece in truck mode. He also looks pretty good in both forms, with some solid posability and the mould makes more sense here than it does in most of its reuses. He's not flawless, with kibble issues(1), but an axe wielding maniac with an interesting design history is easily enjoyed.





Number Seven: Motormaster (Voyager)
The only torsobot to make this list, Motormaster is an extremely successful remould, almost to the point it seems he's the original, not Optimus Prime. Why is this? Well, the robot mode is perfect for the character, the head being excellent, and the vehicle is about as good as you could get without going full G1, violating scale and common sense. Unlike almost every other voyager(2) in the line, his almode isn't badly compromised, and hides the robot mode almost completely. The yes, Optimus versions of the same mould do similar, but Motormaster looks good if proportioned like a gorilla, Prime doesn't. If you want a big ugly bully with a big sword, this is the one you want, but try to find a later version with the modified hips.





Number Six: Armada Megatron (Leader)
A gift to Unicron Trilogy fans, and those who want a cheap alternative to the G1 silver version, Armada Megs is tough. Unlike most of the modern leader class, this toy feels like it could survive a fall from the shelf, and benefits from a rotating turret, AND real rolling tracks. Play value is also pretty good thanks to Mini-Con posts, a firing missile, loads of 5mm ports, and two additional guns that combine. He's a bit stiff in the joints, and the retooling could have gone further, but he's a dramatic improvement over the Armada toy. Reviewed here.




Number Five: Ultra Magnus and Minimus Ambus (Leader)
No, this is not a combination. Take some time to read the More Than Meets The Eye comic, to learn the context(3). This set is probably the best overall leader scale toy out so far with lots of play features, an IDW style robot mode, an Animated style hammer, and an 80's altmode. He's big, he's awesome, and he does everything you want from a Magnus, except have a white version of Optimus Prime inside him. He has a little dude with a moustache instead, which is considered a fatal flaw by some, but they are wrong. Complaints about the loose hands and hollow bits are however justified. Reviewed here.






Number Four: Dead End (Deluxe)
Easily the best deluxe in wave 2, Dead End is a consistently great performer. The car mode is the most attractive in the line, the robot mode is a looker too, and play value is almost as good. His club is something of a marmite, but he can hold it like a tonfa, and there's three 5mm points for storage. Dead End however slips down this list due to that unpainted bicep problem, some tolerance issues, and Hasbro's apparent desire to use the mould at every opportunity. Speaking of which....





Number Three: Protectobot Streetwise (Deluxe)
I debated with myself a lot about the presence of this toy and its position in relation to Dead End. Yes, its a remould. Combiner Wars gets a lot of stick for reusing toys, including from me, but if Hasbro did every reuse like this one, we'd be laughing. Here they took the already great Dead End, swapped out some 75% of the parts, fixed the bicep issue, replaced the club with a triple barrelled shotgun, and took nothing else away. He's also a lot easier to find than Dead End, as Wave 3 made it to the UK. Reviewed here.





Number Two: Blackjack (Legend)
Blackjack is unique amongst this list for making no real compromises for combination, while doing absolutely everything else right. Posability? Great for the size. Car mode? Nice to look at, with weapon storage. Transformation? Fun, and seemingly completely new. Robot mode? Posable, and colourful. Paint applications? Simple, but effective. Play value? Has his own accessory to back up his jointage. The toy is ideal for the price point.


And now number one, and you should be able to guess who it is...





Number One: Protectobot Rook (Deluxe)
TakaraTomy didn't want this guy. So much so they created a completely new version of Groove for their Protectobot boxset. Clearly, they weren't making that choice on merit, because Rook is the probably the best deluxe in all of Combiner Wars, and certainly the best new character the line has introduced. A large part of this is his use of his combiner accessory and his unusual fist ports which are sculpted like guns and face forward. This allows Rook to have HULK HANDS which is endless fun, smashing people with his combiner accessory, and there's numerous 5mm ports on the guy, so you load him up with all kinds of stuff. The overall appearance is excellent, with robot mode using some good tricks to appear bigger, and the vehicle mode actually leaving gaps in the plastic for view-silts. Articulation in robot mode is higher than average at 16 points, thanks to ankle tilts, and the vehicle mode can put the combiner piece on top as a turret. Or on the front, so you have an APC that punches things. Reviewed here.


Foot notes
  1. And regrettable tolerance issues that affect arm mode, but we ain't talking about combining today.
  2. Please let Sky-Lynx be an exception too.
  3. You'll thank me later.

Sunday 22 November 2015

Transformers News And Belated Cute Post

My apologies for missing last night folks. While I run ahead on the Tuesday/Thursday articles, Saturday/Sunday articles get done on the day. Or not, in this case. I double-booked, sorry. So here's a a little something to make up for it, with a promise of better stuff next week.



Source: Ahon Sarkar

Now, on to want I want to talk about. Hasbro dropped a few bombshells this week regarding Titans Return, next year's toy line. As I have previously indicated, people are rather excited about that line, and now they are more so. Presenting: Exhibit A





My inner 7-year-old got rather vocal about this. That's a modernised version of Powermaster OptimusPrime, the first Optimus I ever owned, and the version of the character I associated with the Marvel comic series. Basically, Optimus died and came back to life, this not being as much of a cliché at the time, and eventually was rebuilt with a new body, a bigger trailer, and a lot of guns. The toy was awesome, but it was also a brick, so I'm glad to see them take another swing at it. I am also pleased to see my suspicions about Ultra Magnus were correct. I am less keen about the hollow forearms though, that's looking to a line-wide flaw. Then they finally confirmed this dude, having teased him in slides.





Fortress Maximus was of course the holder of the “World's Biggest Transformer” title, and something I have coveted in the past. He lost that title to Generations Metroplex, whom is now being retooled into Fortress Maximus. At least, in so far as we can tell from this art and leaked images. I may need to write a bit more about this phenomenon, but at least his signature gimmick is there. 





The other big thing is going to a vote, via facebook post, to select a toy to made in 2017. The options are Skorponok, rival to Max above, Trypticon, rival to Metroplex above, and Omega Supreme, rivalry with the Constructicons. In full Titan scale, too. So, gigantic. This is kinda awesome, but given the investment of time and money a Transformer actually needs, I find myself honestly surprised. Makes me wonder if the moulds are all ready to go, or if there's a lot of shared parts going on. Still cool. Go vote on Tuesday.




Toy artwork and images Copyright Hasbro. Source: BWTF and Hasbro Pulse.

Thursday 19 November 2015

A Concise Review of Combiner Wars Break-Neck In 500 Words Or Less

Pricepoint/Vintage: Deluxe, 2015.
Modes: Robot, Sports Car, Arm, and Leg.
Transformation Style: CW deluxe limb, hollow feet style.
Play Patterns: Robot and vehicle, combiner, 5mm weaponry, a pack-in comic.
Points of Interest: Actually the G1 Stunticon Wildrider with a new name, and part of the "missing members" controversy. Retool of Dead End.





The Good
As noted in the Streetwise review, Dead End was a highlight of wave 2, so by extension Break-Neck is pretty great. There's above average articulation at sixteen points, a badass altmode, and pleasing limb modes. He retains the club, and while possibly within the margin of error for a mass produced toy, this example seems to have no issue with his combiner weapon, while Dead End did. The head sculpt is of course, excellent, while plastic and paint choices grant further subtle differences.





The Bad

Due to the mould choice, actual negatives are both minor and inherited. His arm mode is not ideal in combination with Motormaster, having kibble that interferes with the shoulder. His lower legs don't seem to want to lock together, another arm mode issue, and he lacks true feet. The face on my example isn't that well painted.





 


The Mediocre
Break-Neck's distinctive head is about the limit of the meaningful differences between him and Dead End. In earlier times, this would have been enough, but given that there's 7 iterations of the mould, its merely adequate. The “unpaintable biceps” issue also remains, but colour choices downplay it.






The Alternatives
Break-Neck's main rival is his Japanese version, which depending on your preferences and location, may be easier to find and more visually pleasing. With the general dearth of Decepticons in Combiner Wars, the only other options are Offroad, whom isn't as good, or one of the unreleased Combaticons. There is also the unreleased “G2 colours” set, but that's an acquired taste if I ever saw one.




The Verdict
Stripped of all other considerations, Break-Neck is a really nice toy, and is exactly what a G1 purist wants. Unlike the Aerialbots where you actually make the team worse by going for a traditional line up, Break-Neck is a consistently better performer than Offroad. The thing is, there are indeed other considerations, mainly matters of distribution and mould reuse. Brits like myself have to import the Stunticons anyway, so I'd advise you shop around. This mould is also being done to death. Is this worth having? Yeah, but don't get ripped off, and look into the Japanese boxset.


Tuesday 17 November 2015

A Concise Review of Beast Hunters Decepticon Bludgeon In 500 Words Or Less

Pricepoint/Vintage: Cyberverse Commander, 2014.
Modes: Robot and Cybertronian Tank.
Transformation Style: Asymmetrical gun-arm tank.
Play Patterns: Robot and tank, 3mm weapons, pressure launched missile.
Points of Interest: A remould of Shockwave, which was not released in the USA. Is an undead skeleton ninja samurai tank.






The Good
Bludgeon has an excellent new head and chest plate, not to mention the loud colours, which go a long way to making you forget about the original. He looks very metal, and while the some of the more distinctive aspects of Shockwave remain, the bulkiness and the feet for example, Bludgeon makes them his own. His robot form features a workable ten points of articulation, a firing missile, and an additional sword, so its fun. The tank mode meanwhile retains the missile, and rolls surprisingly well given the ground clearance.






The Bad
As brilliant as the head is, its a problem in both modes. Like many Cyberverse toys the head is fixed, a crying shame as this prevents many poses, and its extremely noticeable in tank form. While not quite the burden it looks, the gun arm is still unwieldy and with the missile attached is as long as he is tall. The exposed mechanism isn't a plus either. Despite what the instructions indicate, you can't stow the blade in tank mode.





The Mediocre
Cybertronian altmodes are marmite at the best of times, and the tank mode is no different. I'd make the case Bludgeon is so over the top that concepts such as "subtlety" , "realism", and "robot in disguise" no longer matter, but your mileage may vary.





The Alternatives
Bludgeon skirts the end of mainstream transformers, so options that match his flavour of lunacy are uncommon. The obvious answer is ROTF Bludgeon and its variants, although that is infamous for its bendy swords. Otherwise, its repaints all the way. Those seeking merely seeking an alien tank might be best off looking voyager version of Beast Hunters Shockwave. Not only does the scale bring benefits, thanks to some rubber accessories, its fairly metal too.





The Verdict

A middle of the road toy given an extremely distinctive appearance, Bludgeon has a specific and rather niche appeal. Said appeal is to be the cover of a death metal album come to life, and if that interests you, he's an automatic purchase. If it doesn't however, Bludgeon is an also-ran. While the addition of a sword is welcome, the functions of the toy are unremarkable, and the altmode is odd. I lucked out, and found him for a fiver, which was a bargain, but I wouldn't pay above retail.

Sunday 15 November 2015

Youtube Highlights: Fallout 4 Clickbait Edition

Yes, yes, Fallout 4 is out. Its the biggest game of the year. Hugely well received. And a game I can't actually play, as I need to upgrade. <sigh> Anyway, here's a selection of Fallout themed videos that surfaced recently. Enjoy, and here be swearing and adult humour.




VideoGamerTV, did an informal, but still positive video review of the game. Unfortunately, the response to it was stereotypically negative from fans of the game. Mainly because the reviewers didn't like it enough. VGTV's response to this is worth investigating if you don't mind the swears, but I'm not gonna post it here.


Super Bunnyhop, didn't overly love the game, although did find positives to it. Check out his review for a slightly more measured response to this title.







Going old school, DidYouKnowGaming?, has done a video on the numerous Easter Eggs in the first game. Goes to show, if you can reference enough sources, you don't need to be original.



And finally, and with a nod to recent events in Paris, here's a video explaining why the world of Fallout is becoming less likely, from In a Nutshell.


Saturday 14 November 2015

The following is a political statement, in relation to events in Paris

With the recent terrorist attacks in Paris, it doesn't feel appropriate to post something silly about cats today.  Or anything really, but the following:

My deepest sympathy to the people of Paris, and those affected by the bloodshed.

We need a lot less shit like this.

Thursday 12 November 2015

The Transformers: Devastation Review (PS3)

The Transformers brand has a somewhat chequered history in video games. We've had a lot of shovelware over the years, but with also had some honestly good ones, ones which tend to be well-regarded, rather than merely “okay for a license”. The High Moon Studios games were notably fine, as was the PS2 vintage Armada game by Melbourne House. The rest? Especially games based on then contemporary films or cartoons? Not so much. Then this game came along. It was published by Activision, whom don't have an especially good reputation with most “serious” gamers, ask Tony Hawk's fans about the last game, and developed by the usually awesome Platinum Games, but their last licensed title was poorly-received. Still, I was optimistic, and only became more so as time went on. I mean, a Transformers game made by the guys who did Bayonetta and Metal Gear Rising: Revengance? Even if they phoned it in, it was probably going to be worth a look. But is it any good? Well, its very good in places, but there's probably a better sequel on the way.




First an apology: while I played this on PS3, I don't have the technical set-up to capture images from the game, so I've been forced to use promotional images sourced from the related facebook page. Take the images with a pinch of salt, but I don't think there's a vast difference between versions.






So, the obvious first. Presentation is very nice although I did note the occasional clipping error and some energon cubes changing colour in a cut scene. Superficially, its the Generation 1 cartoon, although running at a much higher framerate and with lots of 80's style rock music(1). Obviously getting a bunch of the original voice talent helped, but they didn't rely on that, and there's a startling attention to detail. The weapon models for example are drawn from not only the original cartoon, but also the Prime cartoon, the movies, the 1986 movie, the actual 1984 toys, and there's a class of missile launchers seemingly based off G2 Dreadwind's distinctive rotary launcher. I was also impressed by the generic baddies invented for the game, which fit so well its almost as if they were always there. I would buy a ground soldier in voyager class. I expect to see a Conehead in game colours immediately. Its not pure G1 though. Its something you'll realise almost immediately if you are paying attention, Megatron is a tank, but there's an aspect of the plot that owes a lot to IDW, not to mention the sequel hook. I'm not bothered by this, but one criticism I would make however is the depiction of the Stunticons, of which only Motormaster displays a robot mode and personality. Given that the modern toys feature bladed weapons, this is a missed opportunity in a game about close combat.





But is all this gloss actually meaningful? Has Platinum actually made a Transformers game? Or is it a Baynonetta with a different form of fan service? Well, its true that fans of this games developer will notice many similarities to their other games, and the library of moves is comparatively light. Past a certain point, playable characters are interchangeable, although Grimlock clearly isn't(2). That said, Platinum have succeed in working transformation in some visually wonderful and mechanically nuanced ways. Combat is exactly as awesome as the trailers make it out to be, with enough behind it to make mastery rewarding. Combos involve punches, kicks, sudden transformation, vehicular homicide, more punches, dramatic bullet time, drifting truck trailers, stabbings, an angry T-Rex, bludgeoning, chopping, more kicks and pointblank fire all with millisecond precision. And your foes demonstrate exactly the same level of visual flair and combat prowess. Jetformers happily stay of out reach, making bombing runs before charging you, while tanks try to knock you down with their gun barrels, and bosses being even more creative. And there's even a rough and ready third person shooter in here too, Wheeljack specialising in ranged combat. All this is enhanced by a surprisingly comprehensive loot system(3), like something out of Diablo and Torchlight. Weapons, of which there are many, can be levelled up and merged, and given various status effects, which routinely effect bosses. There's also a mini-game driven set of passive upgrades called T.E.C.H. Mechanically speaking, there's plenty to this.





Speaking of boss battles, these are obviously a highlight. The 80's rock soundtrack goes into overdrive, and the cut scenes make it an event. There's none of that “learn my pattern to beat me” stuff, its more “find the weaknesses in my technique”. The boss battles do however demonstrate a key flaw with game though, as they get reused, making things repetitive. Which is a fair word to use in reference to this game, to be blunt. You do a lot of backtracking, and there's really only two locations. You face the Constructicons in some form 7 times. Its not a long game either and there's two reasons for that. The first is that it is, with a story mode that you can complete in an evening. The second is that you will want to complete it very quickly. In an experience I can only recall having with other Platinum Games, where I was overcome with bloodlust and frustration at more than one boss, to the effect of "You going down! Tonight! No matter how many tries this takes! I will feed you your own sword WHILE YOUR CHILDREN WATCH!"

Ahem.

TF:D is a hard and demanding game at first(4), but one that is harsh but fair. If you loose, its because you made mistakes, not because the game did something cheap, at least in my experience. And with each fight you get better, both personally and via its loot system. Fighting is its own reward, but chasing that double S rank is an even greater thrill. Once that clicks in your brain, you can find yourself with the game for a while. I write this review having it completed twice, so it seems to hold my attention. I just started getting A and S ranked weapons, and I'm playing the game with Bumblebee, who just makes things super fast. And there's a decent chunk of challenge rooms and side missions. Replay value is definitely present.





Conclusion
Transformers: Devastation is a good game, one that treats its licence well, and benefits from an extremely talented studio. Fans of both Transformers and Platinum Games will find much to recommend, although in terms of sheer content and variety there's criticisms to be made. The story mode is short, and it relies very heavily on its combat, with only a few undeveloped diversions. Granted, the combat is excellent, but its not exceptional, and there's a general feeling that maybe development time was short. This is partially excused by the fact this game is comparatively cheap for a Triple A release, my example being £20 new, which is fair. I do hope they do another. If spectacle fighters aren't your thing, I don't think this game will convert you to the genre, and I'd still say Fall of Cybertron was the best Transformers game, but this is still very enjoyable. Shop around, or rent it first.





Foot notes
  1. TFNation will use this game's soundtrack as background music. I'm calling it now.
  2. He kind of alternates between being a mechanically different brawler and comic relief due to his animation and dialogue.
  3. If you get the additional character skins, you get some bonus weapons too, which was definitely a boon on my first play-through. However, their characteristics seem based on your own performance rating in missions, so its not game breaking, and I found them obsolete in later plays.
  4. Assuming you didn't put it on easy.

Images copyright Hasbro and Activision.

Tuesday 10 November 2015

A Concise Review of Energon Cruellock In 500 Words Or Less

Pricepoint/Vintage: Basic, 2004.
Modes: Robot and Dinosaur.
Transformation Style: Basic dinoformer with minor automorph.
Play Patterns: Robot and Dino. 5mm weapons. Energon weapons and chip.
Points of Interest: Seemingly inspired by the 1998 Godzilla film, with hints of Grimlock.





The Good
Cruellock has a fairly impressive sword as a weapon with a pistol, both having modular functionality. His articulation is relatively high in both modes with 11 joints, including 6 of the ball variety and the dino head can bite. There's an interesting use of translucent plastic on the hands and feet, implying he has energon weapons built in. Both actual weapons also store in the tail.





The Bad
Cruellock has an extremely simplistic, spring-loaded, transformation. Not only does this lead to minimal differences between modes, there's translucent plastic in the mechanism, which is asking for trouble. The translucent claws also cause problems when wielding his sword, as the shape of the blade and the length of its handle place it at an angle. You can compensate by combining the gun with it, however. Not all of his dino teeth are painted, and due to the transformation, he's a bit floppy in both modes.





The Mediocre
So, he looks like Zilla, A.K.A Toho's whipping boy. That might matter to people.





The Alternatives
T-Rex and 'raptor style beast modes are very common, especially since Age of Extinction, where this mould eventually ended up as Grimlock. Almost any of these would be a reasonable or superior substitute to this. This mould was also repainted with lava colours to make Doom-Lock. If you are just looking for an Energon vintage basic though, consider Battle Ravage or Strongarm.


The Verdict
Cruellock's merits begin and end with his sword, and even there, he's got issues. The transformation is both unsatisfying and a concern, and neither mode is interesting. The nicest thing you can say is that he's inoffensive, he doesn't have the articulation problems some of his kin does, and he can pass his blade onto someone whom can make better use of it. You can skip him.

Sunday 8 November 2015

Youtube Highlights: Things to make you happy

Well, its Sunday. Let's amuse ourselves before we all return to the daily grind tomorrow.


First off, do you want to elephants smashing pumpkins? No, not the band. Oregon Zoo thought so.



Ryan Reynolds, the star of the Deadpool movie that comes out next year, shared with us what Deadpool did for Halloween.


In a more tasteful, but no less wonderful, video we have this from MTV. Melissa Benoist, the new Supergirl, attempts to answer questions on her character. While covered in puppies.





And finally, SciShow has taken a stab at the recent "Bacon gives you cancer" controversy. Short answer: just don't eat it every day.

Saturday 7 November 2015

Caturday Night Lights: James Bond Edition

Well, its time for a little, silly feline diversion, and as I went to see the new James Bond film today, Spectre, here's the famous cat from that franchise.



Image Copyright United Artists, sourced from Cinema Cats


This cat belongs to villain Ernst Stavro Blofeld, and first appeared in the 1963 film From Russia With Love. The cat was never named, and was apparently played by a selection of Turkish Angoras. Said cat, along with Blofeld was extensively parodied in the Austin Powers films, so much so, nobody really remembers the originals. There, the cat had the name "Mister Bigglesworth", and was to begin with was largely identical to the above, but would suffer a cryogenic accident, going completely bald.



Image Copyright New Line Cinema, again sourced from Cinema Cats


What is absolutely spectacular about this, which I just chanced on and I've found multiple sources for, is the name of the Sphynx cat playing the now hairless Mr  Bigglesworth. "SGC Belfry Ted Nude-Gent". I'd imagine once the film-makers heard that, they considered using that name in the film.


As for the new Bond film? Errr, its okay? Its got some good action, but I wouldn't advise thinking about it too hard. Maybe wait for the DVD?

Thursday 5 November 2015

Too Much Of A Good Thing: My Opinions Of Transformers Combiner Wars So Far

Occasionally, I feel that merely reviewing Transformers is insufficient. I think I do a good job with the little picture, focusing on individual toys, but the wider context can get lost. Today, I talk about Combiner Wars, the current line of collector-oriented, but still mass-market, Transformers toys. Combiner Wars was the best thing since sliced bread. It is now exactly as exciting as sliced bread for most fans, namely that supermarket own brand you buy every week. Allow me to ramble for a while about the toyline and the reasons why it got a bit dull.






Why Combiner Wars is rather good
Before I go any further, lets take a moment acknowledge how damn great these toys are, and how they are exactly what the fans have been demanding since forever. They are the Scramble City style combiners, only with modern articulation and engineering. Yes, third party toys are better, but you are looking at three times the price. Each one is a simply but extremely efficiently engineered toy, and they work so well, they've made any preceding Hasbro combiner, and most third party equivalents, obsolete. The hand/foot guns? Genius. The Aerialbots? Regardless of variant, and some wave one kinks, these are going to be the best combining jets in the mass market for a decade. The Stunticons? The combined mode isn't as good, and its probably easier for us Brits to buy the Japanese version, AS WAVE 2 DID NOT COME HERE(1), but are very nice as individuals. The Protectobots? The best team overall, benefiting from lessons learned, having only gained a member, and coming in a single wave. There's also been a willingness from Hasbro to mix things up, adding completely new characters, or re-purposing old ones into new teams. The size of a team was in effect increased to 6+, each having a legend scale toy associated. If actually playing with toys is your thing, Combiner Wars is a godsend, because there is so much mix & match potential. And, perhaps most surprising of all, Combiner Wars has yet to produce an honestly bad toy. Even the filler was cherry-picked from earlier years and given a new shine. This is not to say there hasn't been obvious room for improvement in the areas of joints and plastic tolerance, but you'll forgive me if I gesture to the subheading above, and swiftly move on from that. So why are we in the situation where pretty much everyone wants Combiner Wars to go away in favour of Titans Return? Not to in any way diminish the obvious appeal of Titans Return, but there's more going on here than merely the new and tasty.

Its the same reason why you don't eat your bestest, most favourite, and beloved food every day. Eventually, you just don't want it any more.





Presenting Superion, whom is awesome, if samey and loose in the limbs.



Remoulds and the controversy that was Alpha Bravo
We got our first hints of this with the reveals of waves 1 and 2, although this was greatly obscured by a more superficial complaint. Hasbro had opted to release the Aerialbots and Stunticons in an odd 3/1 ratio, but the characters of Slingshot and Wildrider were conspicuous by their absence. Alpha Bravo was the first of the "replacements' out, the lone helicopter in a team of jets, and became the lightning rod for all complaints. The fact he was the probably best Autobot deluxe in wave 1, and that some variety was welcome in a team that was otherwise homogeneous, didn't come into it. The Stunticon new guy Offroad got a similar amount of stick, and then it came to light Takara was bringing the old guys back, and then so was Hasbro via an ill-defined online exclusive. While all this wailing and gnashing of teeth was going on, people overlooked the presence of remoulds, and "premoulds", toys intended to be reworked into other more popular characters later on. That's what Alpha Bravo actually was, he was planned from the start to be Blades and Vortex, Hasbro just put the unpopular repaint out first. Similar can be said about Optimus Prime and Motormaster, although I'd imagine Prime sells better to kids than collectors think. Offoad is the reason foot notes are a thing(2).


Presenting Menasor, whom is awesome, if rough around the edges.



It seems at some point, Hasbro and TakaraTomy decided they were going to have a lot of remoulds in the Combiner Wars line. No team would be completely original, with even the Aerialbots sharing parts. This is not an inherently bad thing, nor a new thing, but generally, people want actually new things. I point you to Coneheads, for an old school example, or most of Generations and Beast Hunters. If they are recycling a design which is good, and they add a new head to it, no problem. If we get a Springer/Sandstorm level reworking BRILLIANT. And, I can see a marketing executive pointing this out, the original scramble city toys were pretty similar in design in order to keep the limbs the same length, for the first few anyway. Hasbro seemed to want to downplay this fact, which is a partial explanation for the distribution, but we find ourselves in a situation where its typical for a toy to be used at least three times, with the actually epic mould Dead End mould being sent to factory seven times and counting. Meanwhile TakaraTomy has sidestepped the issue by releasing/announcing a smaller number of moulds at a slower rate, having gone for crowd-pleasing line ups of classically G1 teams. It has however meant that your average G1 purist has doubled up on moulds at a faster rate, because the “missing members” were retooled versions of the members that were mass-market releases, or would become mass-market releases, so they burned out faster. This is half the reason why the collectors fandom is loosing interest.

The other is high expectations, and some disappointments.



Presenting Defensor, whom is awesome, UNLESS you really want a motorbike for a limb.




Wave 4 and beyond
With the Protectobots of wave 3 being a compelling argument in favour of remoulds, hopes were high in the run up to major convention events. People started speculating as to which teams where next, and how the toys would be executed. Rumours started flying of the holy grail of combiners, Devastator, and him being massive. Characters like Onslaught, Prowl and Scattorshot started turning up in stock listings. And images were leaked. Excitement coming into events like the San Diego Comic Con and Botcon 2015 was tangible. The trouble was, once wave 3 started appearing in mailboxes and we got an idea what was coming, it began to look like the Protectobots were the peak. Devastator was revealed, but the individual Constructicons had patchy articulation and dodgy proportions. This personally made me conflicted on the set for a long time, and while I did take the plunge and warm to it, my review should indicate the curiosities and flaws of those toys. Wave 4 proved to be essentially the Stunticons retooled as 1984 Autobots, something which collectors weren't necessarily keen on, due to a lack of precedent and they having the arguably/probably superior toys of previous years. The Combaticon centric wave 5, still unreleased at time of writing, so I resist pre-judging, didn't exactly endear itself on reveal. Not only was Brawl the single new mould deluxe, Blast Off was an inexplicable Quickslinger/Slingshot repaint, and Vortex was the long predicted, but unchanged, Alpha Bravo. Shockwave would be the associated legend toy, which made a degree of sense given that one scene from the cartoon, but this wasn't on anyone's wishlist. Suffice to say, people were hoping for a bit more than that, and weren't happy when Scattorshot turned up as a disappointing Silverbolt retool, minus his Technobots. Wave 6 proved to be previously non-combining Autobots again, happily featuring Sky Lynx of all people as new mould voyager, but a bunch of recycled limbs. Also on the plus side, a fan poll gave a team of combining female Autobots, all new characters, if an exclusive. Exclusive G2 coloured versions of Stunticons and Aerialbots are also pending.

Hasbro would subsequently confirm that the Technobots and any beast combiners were not happening. The big announcement of Titans Return would follow at New York Comic Con.



Presenting Devastator, whom is awesome, so long as he stays combined.




Unite Warriors: The other-other reason why people are tired of Combiner Wars
I have attempted to write about the CW line and the Japanese take on it several times, but I always dumped the draft as I felt I was getting a bit “console fanboy” about it. As mentioned, TakaraTomy went full G1 cartoon with the toys, and to their credit, they didn't cheap out. They created a totally new, if technically unnecessary, deluxe Grove, added such luxuries as elbows to Devastator, and give every indication of doing a space shuttle version of Blast Off. Lovely boxes too, and a lot of it limited exclusives, making them even more desirable. However, I still find the G1 first attitude a bit self-defeating, because the cartoon is thirty years old now, and was made pretty badly in the first place. A lot of collectors do however love it, so more-or-less everything old TT has done has reflected poorly on Combiner Wars in their eyes. However, let's not kid around, CW toys weren't made to be G1 accurate in the first place, so the Japanese paintjobs tend to ignore detail, like Defensor's chest or adds things that aren't there, like Devastator's left foot becoming a truck cab, and Drag Strip's extra “wheels”. And they are lagging months behind Hasbro in releases, so they have lost the advantage of novelty, and probably a few sales. Its not clear if they will release past wave 4, although I wouldn't rule it out. They are releasing Optimus Prime combiner team, a concept deeply in contradiction to the G1 Cartoon, presumably because Optimus sells. Cyclonus is also teased. However, I can't honestly begrudge them doing what so much of the fanbase so clearly wants.


Presenting Rook, whom is awesome, UNLESS you really want a motorbike for a limb.


All that said, TakaraTomy did do something which is harder to defend, and that's to ignore the Legend scale toys, as well as the new characters. In what seems to be an attempt to flesh out their equivalent of Robots In Disguise, Transformers Adventure, toys like Powerglide and Blackjack were shifted into that line, their combining functions ignored. If this truly is part of their stated mandate to make Unite Warriors as G1 as possible, it means they have ignored play features for fear of introducing something actually new to the mix. I don't mean to be undiplomatic here, TT, but ya doing it wrong.




Presenting Sea Clamp, whom may be awesome, it depends what his combiner head looks like



Fun Publications: the other-other-other reason
Also coming out of Botcon 2015 was news that Funpub already had access to CW toys, giving us the Mayhem Attack Squad as combiners and therefore going some way to correcting the Combiner Wars Autobot bias. This was unexpectedly quick, given that one of the toys featured was still months away from a mass-market release, but I doubt this is necessarily a good thing for Funpub. Their business method is to take last year's toys, slap new heads on them, and then charge three times the price. They are in the damned do/don't paradox; if they do something forgettable, people complain about their prices, if they do something actually popular, people complain about the exclusivity making it both expensive AND really hard to find. To make the matter worse, Hasbro has been taking last month's toys, slapping new heads on them, and then charging the retail price. Hasbro are doing the same thing, for less. The Botcon 2016 set, “Dawn of the Predacus” however seems more appealing, as its a Beast Wars themed set. We've only seen mock-ups so far, and nothing of the combined mode, but I'm not pessimistic.



Wrapping Things Up
To put things into scale, the Generation 1 combiners that prompted all this, were released over three years. From Devastator to Scattorshot there was three years of product, but Combiner Wars is to run for eighteen months or so. And on the the collectors side of things, its all encompassing. G1 wasn't solid combiners, 1986 was close, but even then, we the movie characters and triple changers. Its unsurprising that we got tired of the gimmick. The most consist source of non-combining transformers has been the leader class, and that's also remould city. And I don't think I'm necessarily alone in being indifferent to RID and the Masterpiece releases. So, like more than a few people, I don't see myself buying anything past the Combaticons other than Sky Lynx. Which is a real shame, because, they are nice toys, and exactly what we asked for. This is, as the meme says, a First World Problem.

I hope Titans Return doesn't prompt the same level of fatigue, but given there's at least three gimmicks going on there, I'm optimistic.



Presenting Titans Return Blaster, whom might be awesome, we just don't know.




Foot Notes
  1. With the wave composition being what it was, this left the British Isles with an incomplete Superion, and Drag Strip as the singular Stunticon. Whomsoever is responsible, shame on you.
  2. While a new character, and therefore subject to the same comments as Alpha Bravo, Offroad was attended to be Ruckas, the G1 Triggercon. Hasbro changed their minds, but Fun Publications is indeed bringing that character back with this mould.

    Photos are by myself, CG renders and promotional art copyright of Hasbro. Sea Clamp image copyright of Fun Publications.